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Guide 6 Postprocessing and Graphics
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List of Figures
General organization of the plotting modules
Presentation of the screen with and without the general legend
Checking the displacement of a point
Example
TRNOXX
2D: automatic mode
Example
TRNOXX
2D: automatic mode
Example
TRNOXX
2D: zoom, shrink and reference numbers
Example
TRNOXX
2D: automatic mode without legend
Observation mode
Extrema function of the observer
Definition of the two extremal sections
Example
TRNOXX
3D: automatic mode
Example
TRNOXX
3D: outer surface viewed without elimination
Example
TRNOXX
3D: solid line plot
Example
TRNOXX
3D: displacement and shrunken faces
Example
TRNOXX
3D: faces viewed and zoom
Organization of the windows of
REFEXX
Example
REFEXX
: automatic mode
Example
REFEXX
: visible edges, coplanar edges eliminated
Example
REFEXX
: opaque cut
Example
REFEXX
: solid line and elimination
Example
REFEXX
: node numbers
Example
REFEXX
: magnification and animation
Example
REFEXX
: initial mesh in automatic mode
Example
REFEXX
: mesh after dilation
Example
TRMCXX
2D: mesh and deformation
Example
TRMCXX
2D: Mesh and isovalues
Example
TRMCXX
2D: Isovalues indicated
Example
TRMCXX
2D: Isovalues with shading
Example
TRMCXX
2D: mesh (zoom) and velocities
Example
TRMCXX
2D: cut
Example
TRSTXX
2D: mesh and principal stresses
Example
TRSTXX
2D: mesh and stresses (Tresca's criterion)
Example
TRSTXX
2D: stresses (Tresca's criterion) with shading
Example
TRC3XX
3D: mesh, seen faces
Example
TRC3XX
3D: cut through the above mesh
Example
TRC3XX
3D: Mesh and isovalues
Example
TRC3XX
3D: Isovalues on a cut
Automatic division of the x and y axes
Example
TRACXX
: symbols in hard
Example
TRACXX
: symbols in soft
Example
TRACXX
: linear scale
Example
TRACXX
: logarithmic scale in Y (shading)
Example
TRACXX
: no general legend
Example
TRACXX
: histograms
Example
TRACXX
: parametric function
Example
TRACXX
: curve and its interpolation
Reference-box 1, 2 and 3
Reference-box 4, 5, 6 and 7
Numbers of the points in the cube
Positioning of legends on the axes
Example
VIS3XX
: manual definition
Example
VIS3XX
: NOPO and B
Example
TRPRXX
: matrix profile (automatic mode)
Example
TRPOXX
: zoom in on the characteristic points
Example
TRPOXX
: numbers of the characteristic lines
Example
ISOPXX
: pressure
Example
ISOPXX
: piezometric head
Pyramid of vision and depth limitation
2D mask deduced by calling PRSPCT
Mask and window correspondence for a 3D object
Coordinates corresponding to the observer
Transformation contained by calling subroutine POS3D
RGB coordinate system
Two possible representations of the HSV coordinate system
Next:
Part I: Numerical processing
Up:
Guide 6 Postprocessing and Graphics
Prev:
Contents
Contents